| | 1 | | using System.Collections.Generic; |
| | 2 | | using UnityEngine; |
| | 3 | | using UnityEngine.Rendering.Universal; |
| | 4 | |
|
| | 5 | | namespace DCL.Skybox |
| | 6 | | { |
| | 7 | | public class SkyboxCamera |
| | 8 | | { |
| | 9 | | private readonly GameObject skyboxCameraGO; |
| | 10 | | private readonly SkyboxCameraBehaviour camBehavior; |
| | 11 | |
|
| | 12 | | private List<Camera> skyboxCameraStack; |
| | 13 | |
|
| 0 | 14 | | public Camera CurrentCamera { get; private set; } |
| 0 | 15 | | public Camera BaseCamera { get; } |
| | 16 | |
|
| 0 | 17 | | public SkyboxCamera() |
| | 18 | | { |
| | 19 | | // Make a new camera |
| 0 | 20 | | skyboxCameraGO = new GameObject("Skybox Camera") |
| | 21 | | { |
| | 22 | | transform = { |
| | 23 | | position = Vector3.zero, |
| | 24 | | rotation = Quaternion.identity, |
| | 25 | | }, |
| | 26 | | }; |
| | 27 | |
|
| | 28 | | // Attach camera component |
| 0 | 29 | | BaseCamera = skyboxCameraGO.AddComponent<Camera>(); |
| | 30 | |
|
| 0 | 31 | | UniversalAdditionalCameraData cameraData = BaseCamera.GetUniversalAdditionalCameraData(); |
| 0 | 32 | | cameraData.renderShadows = false; |
| | 33 | |
|
| | 34 | | // This index is defined in UniversalRenderPipelineAsset |
| | 35 | | // We are using a custom ForwardRenderer with less features that increase the performance and lowers the pas |
| 0 | 36 | | cameraData.SetRenderer(1); |
| | 37 | |
|
| 0 | 38 | | BaseCamera.useOcclusionCulling = false; |
| 0 | 39 | | BaseCamera.cullingMask = 1 << LayerMask.NameToLayer("Skybox"); |
| 0 | 40 | | BaseCamera.farClipPlane = 5000; |
| | 41 | |
|
| | 42 | | // Attach follow script |
| 0 | 43 | | camBehavior = skyboxCameraGO.AddComponent<SkyboxCameraBehaviour>(); |
| 0 | 44 | | } |
| | 45 | |
|
| | 46 | | public void AssignTargetCamera(Transform mainCam) |
| | 47 | | { |
| 0 | 48 | | if (mainCam == null) |
| 0 | 49 | | return; |
| | 50 | |
|
| 0 | 51 | | CurrentCamera = mainCam.GetComponent<Camera>(); |
| 0 | 52 | | UniversalAdditionalCameraData mainCameraData = CurrentCamera.GetUniversalAdditionalCameraData(); |
| | 53 | |
|
| 0 | 54 | | List<Camera> cameraStack = mainCameraData.renderType != CameraRenderType.Overlay ? mainCameraData.cameraStac |
| | 55 | |
|
| 0 | 56 | | mainCameraData.renderType = CameraRenderType.Overlay; |
| | 57 | |
|
| 0 | 58 | | if (skyboxCameraStack == null) |
| | 59 | | { |
| 0 | 60 | | UniversalAdditionalCameraData cameraData = BaseCamera.GetUniversalAdditionalCameraData(); |
| 0 | 61 | | skyboxCameraStack = cameraData.cameraStack; |
| 0 | 62 | | skyboxCameraStack.Add(CurrentCamera); |
| | 63 | |
|
| 0 | 64 | | foreach (Camera camera in cameraStack) |
| 0 | 65 | | skyboxCameraStack.Add(camera); |
| | 66 | | } |
| | 67 | | else |
| 0 | 68 | | skyboxCameraStack[0] = CurrentCamera; |
| | 69 | |
|
| 0 | 70 | | camBehavior.AssignCamera(CurrentCamera, BaseCamera); |
| 0 | 71 | | } |
| | 72 | |
|
| | 73 | | public void SetCameraEnabledState(bool enabled) |
| | 74 | | { |
| 0 | 75 | | BaseCamera.enabled = enabled; |
| 0 | 76 | | } |
| | 77 | | } |
| | 78 | | } |