| | 1 | | using Cysharp.Threading.Tasks; |
| | 2 | | using DCL.Providers; |
| | 3 | | using System.Threading; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | namespace DCL.Skybox |
| | 7 | | { |
| | 8 | | public class SkyboxElementsReferences : MonoBehaviour |
| | 9 | | { |
| | 10 | | private const string PREFAB = "SkyboxElements.prefab"; |
| | 11 | |
|
| | 12 | | public GameObject domeElementsGO; |
| | 13 | | public GameObject satelliteElementsGO; |
| | 14 | | public GameObject planarElementsGO; |
| | 15 | |
|
| | 16 | | public static async UniTask<SkyboxElementsReferences> Create(IAddressableResourceProvider addressableResourcePro |
| | 17 | | { |
| 0 | 18 | | GameObject prefabToInstantiate = await addressableResourceProvider.GetAddressable<GameObject>(PREFAB, ct); |
| 0 | 19 | | var refernces = Instantiate(prefabToInstantiate).GetComponent<SkyboxElementsReferences>(); |
| 0 | 20 | | return refernces; |
| 0 | 21 | | } |
| | 22 | | } |
| | 23 | | } |