| | 1 | | using MainScripts.DCL.Helpers.Utils; |
| | 2 | | using System; |
| | 3 | | using System.Collections.Generic; |
| | 4 | | using TMPro; |
| | 5 | | using UIComponents.Scripts.Components; |
| | 6 | | using UnityEngine; |
| | 7 | | using UnityEngine.UI; |
| | 8 | |
|
| | 9 | | namespace DCL.Quests |
| | 10 | | { |
| | 11 | | public class QuestCompletedComponentView : BaseComponentView<QuestCompletedComponentModel>, IQuestCompletedComponent |
| | 12 | | { |
| | 13 | | private const int MAX_REWARDS_COUNT = 3; |
| | 14 | |
|
| | 15 | | [SerializeField] internal GameObject rewardsSection; |
| | 16 | | [SerializeField] internal GameObject rewardsNotification; |
| | 17 | | [SerializeField] internal TMP_Text questTitle; |
| | 18 | | [SerializeField] internal Transform rewardsContainer; |
| | 19 | | [SerializeField] private Button confirmButton; |
| | 20 | | [SerializeField] internal GameObject guestSection; |
| | 21 | | [SerializeField] internal GameObject container; |
| | 22 | |
|
| | 23 | | [SerializeField] internal QuestRewardComponentView rewardPrefab; |
| | 24 | |
|
| | 25 | | public event Action OnConfirmed; |
| | 26 | |
|
| | 27 | | private UnityObjectPool<QuestRewardComponentView> rewardsPool; |
| 6 | 28 | | private List<QuestRewardComponentView> usedRewards = new (); |
| | 29 | |
|
| | 30 | | public override void Awake() |
| | 31 | | { |
| 5 | 32 | | rewardsPool = new UnityObjectPool<QuestRewardComponentView>(rewardPrefab, rewardsContainer); |
| 5 | 33 | | rewardsPool.Prewarm(MAX_REWARDS_COUNT); |
| 5 | 34 | | confirmButton.onClick.RemoveAllListeners(); |
| 5 | 35 | | confirmButton.onClick.AddListener(()=> |
| | 36 | | { |
| 0 | 37 | | SetVisible(false); |
| 0 | 38 | | OnConfirmed?.Invoke(); |
| 0 | 39 | | }); |
| 5 | 40 | | SetVisible(false); |
| 5 | 41 | | } |
| | 42 | |
|
| | 43 | | public override void RefreshControl() |
| | 44 | | { |
| 0 | 45 | | SetTitle(model.title); |
| 0 | 46 | | SetRewards(model.rewards); |
| 0 | 47 | | } |
| | 48 | |
|
| | 49 | | public void SetTitle(string title) |
| | 50 | | { |
| 1 | 51 | | model.title = title; |
| 1 | 52 | | questTitle.text = title; |
| 1 | 53 | | } |
| | 54 | |
|
| | 55 | | public void SetIsGuest(bool isGuest) |
| | 56 | | { |
| 2 | 57 | | guestSection.SetActive(isGuest); |
| 2 | 58 | | rewardsNotification.SetActive(false); |
| 2 | 59 | | } |
| | 60 | |
|
| | 61 | | public void SetRewards(List<QuestRewardComponentModel> rewardsList) |
| | 62 | | { |
| 2 | 63 | | model.rewards = rewardsList; |
| | 64 | |
|
| 16 | 65 | | for (var i = 0; i < rewardsContainer.childCount; i++) |
| 6 | 66 | | Destroy(rewardsContainer.GetChild(i)); |
| | 67 | |
|
| 2 | 68 | | if (rewardsList == null || rewardsList.Count == 0) |
| | 69 | | { |
| 1 | 70 | | rewardsSection.SetActive(false); |
| 1 | 71 | | guestSection.SetActive(false); |
| 1 | 72 | | rewardsNotification.SetActive(false); |
| 1 | 73 | | return; |
| | 74 | | } |
| | 75 | |
|
| 1 | 76 | | rewardsSection.SetActive(true); |
| 1 | 77 | | rewardsNotification.SetActive(true); |
| | 78 | |
|
| 2 | 79 | | foreach (var pooledReward in usedRewards) |
| 0 | 80 | | rewardsPool.Release(pooledReward); |
| | 81 | |
|
| 6 | 82 | | foreach (var rewardModel in rewardsList) |
| | 83 | | { |
| 2 | 84 | | QuestRewardComponentView pooledReward = rewardsPool.Get(); |
| 2 | 85 | | pooledReward.SetModel(rewardModel); |
| 2 | 86 | | usedRewards.Add(pooledReward); |
| | 87 | | } |
| 1 | 88 | | } |
| | 89 | |
|
| | 90 | | public void SetVisible(bool isVisible) => |
| 5 | 91 | | container.SetActive(isVisible); |
| | 92 | | } |
| | 93 | | } |