< Summary

Class:MainScripts.DCL.Controllers.AssetManager.AssetBundles.SceneAB.AssetPromiseKeeper_SceneAB
Assembly:SceneAssetBundle
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/SceneAB/AssetPromiseKeeper_SceneAB.cs
Covered lines:0
Uncovered lines:3
Coverable lines:3
Total lines:14
Line coverage:0% (0 of 3)
Covered branches:0
Total branches:0
Covered methods:0
Total methods:2
Method coverage:0% (0 of 2)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
AssetPromiseKeeper_SceneAB(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/AssetManager/AssetBundles/SceneAB/AssetPromiseKeeper_SceneAB.cs

#LineLine coverage
 1using DCL;
 2
 3namespace MainScripts.DCL.Controllers.AssetManager.AssetBundles.SceneAB
 4{
 5    public class AssetPromiseKeeper_SceneAB : AssetPromiseKeeper<Asset_SceneAB, AssetLibrary_RefCounted<Asset_SceneAB>, 
 6    {
 7        private static AssetPromiseKeeper_SceneAB instance;
 08        public static AssetPromiseKeeper_SceneAB i { get { return instance ??= new AssetPromiseKeeper_SceneAB(new AssetL
 09        public AssetPromiseKeeper_SceneAB(AssetLibrary_RefCounted<Asset_SceneAB> library) : base(library)
 10        {
 11
 012        }
 13    }
 14}