< Summary

Class:DCLFeatures.ScreencaptureCamera.CameraObject.RotationInputSchema
Assembly:ScreencaptureCamera
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLServices/ScreencaptureCamera/CameraObject/Scripts/RotationInputSchema.cs
Covered lines:0
Uncovered lines:4
Coverable lines:4
Total lines:19
Line coverage:0% (0 of 4)
Covered branches:0
Total branches:0
Covered methods:0
Total methods:1
Method coverage:0% (0 of 1)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
RotationInputSchema(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/DCLServices/ScreencaptureCamera/CameraObject/Scripts/RotationInputSchema.cs

#LineLine coverage
 1using System;
 2
 3namespace DCLFeatures.ScreencaptureCamera.CameraObject
 4{
 5    [Serializable]
 6    public struct RotationInputSchema
 7    {
 8        public readonly InputAction_Measurable CameraXAxis;
 9        public readonly InputAction_Measurable CameraYAxis;
 10        public readonly InputAction_Hold MouseFirstClick;
 11
 12        public RotationInputSchema(InputAction_Measurable cameraXAxis, InputAction_Measurable cameraYAxis, InputAction_H
 13        {
 014            this.CameraXAxis = cameraXAxis;
 015            this.CameraYAxis = cameraYAxis;
 016            this.MouseFirstClick = mouseFirstClick;
 017        }
 18    }
 19}