| | 1 | | using Cinemachine; |
| | 2 | | using DCL; |
| | 3 | | using DCLFeatures.ScreencaptureCamera.UI; |
| | 4 | | using UnityEngine; |
| | 5 | |
|
| | 6 | | namespace DCLFeatures.ScreencaptureCamera.CameraObject |
| | 7 | | { |
| | 8 | | public class ScreencaptureCameraFactory |
| | 9 | | { |
| | 10 | | public virtual ScreenRecorder CreateScreenRecorder(RectTransform canvasRectTransform) => |
| 0 | 11 | | new ScreenRecorder(canvasRectTransform); |
| | 12 | |
|
| | 13 | | public virtual PlayerName CreatePlayerNameUI(PlayerName playerNamePrefab, float minPlayerNameHeight, DataStore_P |
| | 14 | | { |
| 0 | 15 | | PlayerName playerName = Object.Instantiate(playerNamePrefab, playerAvatar.transform); |
| 0 | 16 | | UserProfile userProfile = UserProfileController.userProfilesCatalog.Get(player.ownPlayer.Get().id); |
| 0 | 17 | | playerName.SetName(userProfile.userName, userProfile.hasClaimedName, userProfile.isGuest); |
| | 18 | |
|
| 0 | 19 | | float height = playerAvatar.Avatar.extents.y - 0.85f; |
| 0 | 20 | | playerName.SetYOffset(Mathf.Max(minPlayerNameHeight, height)); |
| | 21 | |
|
| 0 | 22 | | return playerName; |
| | 23 | | } |
| | 24 | |
|
| | 25 | | public virtual (ScreencaptureCameraHUDController, ScreencaptureCameraHUDView) CreateHUD(ScreencaptureCameraBehav |
| | 26 | | { |
| 0 | 27 | | ScreencaptureCameraHUDView screencaptureCameraHUDView = Object.Instantiate(viewPrefab); |
| | 28 | |
|
| 0 | 29 | | var screencaptureCameraHUDController = new ScreencaptureCameraHUDController(screencaptureCameraHUDView, main |
| 0 | 30 | | screencaptureCameraHUDController.Initialize(); |
| | 31 | |
|
| 0 | 32 | | return (screencaptureCameraHUDController, screencaptureCameraHUDView); |
| | 33 | | } |
| | 34 | |
|
| | 35 | | public virtual Camera CreateScreencaptureCamera(Camera cameraPrefab, Transform characterCameraTransform, Transfo |
| | 36 | | CinemachineVirtualCamera virtualCamera) |
| | 37 | | { |
| 0 | 38 | | Camera screenshotCamera = Object.Instantiate(cameraPrefab, characterCameraTransform.position, characterCamer |
| 0 | 39 | | screenshotCamera.gameObject.layer = layer; |
| | 40 | |
|
| 0 | 41 | | ScreencaptureCameraMovement cameraMovement = screenshotCamera.GetComponent<ScreencaptureCameraMovement>(); |
| 0 | 42 | | cameraMovement.Initialize(cameraTarget, virtualCamera, characterCameraTransform); |
| 0 | 43 | | cameraMovement.enabled = true; |
| | 44 | |
|
| 0 | 45 | | return screenshotCamera; |
| | 46 | | } |
| | 47 | | } |
| | 48 | | } |