| | 1 | | using System; |
| | 2 | | using DCL.SettingsCommon; |
| | 3 | | using UnityEngine; |
| | 4 | |
|
| | 5 | | namespace MainScripts.DCL.Controllers.SettingsDesktop |
| | 6 | | { |
| | 7 | | public class PlayerPrefsDesktopDisplaySettingsRepository : ISettingsRepository<DisplaySettings> |
| | 8 | | { |
| | 9 | | public const string VSYNC = "vSync"; |
| | 10 | | public const string RESOLUTION_SIZE_INDEX = "resolutionSizeIndexV2"; |
| | 11 | | public const string WINDOW_MODE = "windowMode"; |
| | 12 | | public const string FPS_CAP = "fpsCap"; |
| | 13 | |
|
| | 14 | | private readonly IPlayerPrefsSettingsByKey settingsByKey; |
| | 15 | | private readonly DisplaySettings defaultSettings; |
| | 16 | | private DisplaySettings currentSettings; |
| | 17 | |
|
| | 18 | | public event Action<DisplaySettings> OnChanged; |
| | 19 | |
|
| 0 | 20 | | public PlayerPrefsDesktopDisplaySettingsRepository( |
| | 21 | | IPlayerPrefsSettingsByKey settingsByKey, |
| | 22 | | DisplaySettings defaultSettings) |
| | 23 | | { |
| 0 | 24 | | this.settingsByKey = settingsByKey; |
| 0 | 25 | | this.defaultSettings = defaultSettings; |
| 0 | 26 | | currentSettings = Load(); |
| 0 | 27 | | } |
| | 28 | |
|
| 0 | 29 | | public DisplaySettings Data => currentSettings; |
| | 30 | |
|
| | 31 | | public void Apply(DisplaySettings settings) |
| | 32 | | { |
| 0 | 33 | | if (currentSettings.Equals(settings)) return; |
| 0 | 34 | | currentSettings = settings; |
| 0 | 35 | | OnChanged?.Invoke(currentSettings); |
| 0 | 36 | | } |
| | 37 | |
|
| | 38 | | public void Reset() |
| | 39 | | { |
| 0 | 40 | | Apply(defaultSettings); |
| 0 | 41 | | } |
| | 42 | |
|
| | 43 | | public void Save() |
| | 44 | | { |
| 0 | 45 | | settingsByKey.SetBool(VSYNC, currentSettings.vSync); |
| 0 | 46 | | settingsByKey.SetInt(RESOLUTION_SIZE_INDEX, currentSettings.resolutionSizeIndex); |
| 0 | 47 | | settingsByKey.SetEnum(WINDOW_MODE, currentSettings.windowMode); |
| 0 | 48 | | settingsByKey.SetInt(FPS_CAP, currentSettings.fpsCapIndex); |
| 0 | 49 | | } |
| | 50 | |
|
| | 51 | | public bool HasAnyData() => |
| 0 | 52 | | !Data.Equals(defaultSettings); |
| | 53 | |
|
| | 54 | | private DisplaySettings Load() |
| | 55 | | { |
| 0 | 56 | | var settings = defaultSettings; |
| | 57 | |
|
| | 58 | | try |
| | 59 | | { |
| 0 | 60 | | settings.vSync = settingsByKey.GetBool(VSYNC, defaultSettings.vSync); |
| 0 | 61 | | settings.resolutionSizeIndex = settingsByKey.GetInt(RESOLUTION_SIZE_INDEX, -1); |
| 0 | 62 | | settings.windowMode = settingsByKey.GetEnum(WINDOW_MODE, defaultSettings.windowMode); |
| 0 | 63 | | settings.fpsCapIndex = settingsByKey.GetInt(FPS_CAP, defaultSettings.fpsCapIndex); |
| 0 | 64 | | } |
| 0 | 65 | | catch (Exception e) { Debug.LogException(e); } |
| | 66 | |
|
| 0 | 67 | | return settings; |
| | 68 | | } |
| | 69 | | } |
| | 70 | | } |