< Summary

Class:MainScripts.DCL.Controllers.HUD.SettingsPanelHUDDesktop.Scripts.SettingsPanelHUDViewDesktop
Assembly:SettingsPanelHUDDesktop
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Desktop/Scripts/MainScripts/DCL/Controllers/HUD/SettingsPanelHUDDesktop/Scripts/SettingsPanelHUDViewDesktop.cs
Covered lines:0
Uncovered lines:3
Coverable lines:3
Total lines:17
Line coverage:0% (0 of 3)
Covered branches:0
Total branches:0
Covered methods:0
Total methods:1
Method coverage:0% (0 of 1)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Create()0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Desktop/Scripts/MainScripts/DCL/Controllers/HUD/SettingsPanelHUDDesktop/Scripts/SettingsPanelHUDViewDesktop.cs

#LineLine coverage
 1using DCL.SettingsPanelHUD;
 2using UnityEngine;
 3
 4namespace MainScripts.DCL.Controllers.HUD.SettingsPanelHUDDesktop.Scripts
 5{
 6    public class SettingsPanelHUDViewDesktop : SettingsPanelHUDView
 7    {
 8        private const string DESKTOP_PATH = "SettingsPanelHUDDesktop";
 9
 10        internal static SettingsPanelHUDView Create()
 11        {
 012            SettingsPanelHUDView view = Instantiate(Resources.Load<GameObject>(DESKTOP_PATH)).GetComponent<SettingsPanel
 013            view.name = "_SettingsPanelHUDDesktop";
 014            return view;
 15        }
 16    }
 17}

Methods/Properties

Create()