| | 1 | | using DCL.Helpers; |
| | 2 | | using System.Collections.Generic; |
| | 3 | | using UnityEngine; |
| | 4 | | using UnityEngine.UI; |
| | 5 | |
|
| | 6 | | public class DynamicListComponentView : BaseComponentView, IDynamicListComponentView |
| | 7 | | { |
| | 8 | | [SerializeField] private Image iconReference; |
| | 9 | |
|
| 86 | 10 | | internal List<Image> instantiatedIcons = new (); |
| | 11 | | public override void RefreshControl() |
| | 12 | | { |
| 0 | 13 | | } |
| | 14 | |
|
| | 15 | | public void AddIcon(Sprite sprite) |
| | 16 | | { |
| 11 | 17 | | Image newImage = Instantiate(iconReference, transform); |
| 11 | 18 | | newImage.sprite = sprite; |
| 11 | 19 | | instantiatedIcons.Add(newImage); |
| 11 | 20 | | } |
| | 21 | |
|
| | 22 | | public void AddIcons(List<Sprite> spriteList) |
| | 23 | | { |
| 2 | 24 | | RemoveIcons(); |
| | 25 | |
|
| 20 | 26 | | foreach (var sprite in spriteList) |
| | 27 | | { |
| 8 | 28 | | AddIcon(sprite); |
| | 29 | | } |
| 2 | 30 | | } |
| | 31 | |
|
| | 32 | | public void RemoveIcons() |
| | 33 | | { |
| 18 | 34 | | foreach (var icon in instantiatedIcons) |
| 4 | 35 | | Destroy(icon.gameObject); |
| | 36 | |
|
| 5 | 37 | | instantiatedIcons = new List<Image>(); |
| 5 | 38 | | } |
| | 39 | | } |