| | 1 | | using System.Text; |
| | 2 | | using UnityEngine.Networking; |
| | 3 | |
|
| | 4 | | namespace DCL |
| | 5 | | { |
| | 6 | | public class PatchWebRequestFactory : IPatchWebRequestFactory |
| | 7 | | { |
| | 8 | | private string patchData; |
| | 9 | |
|
| | 10 | | public void SetBody(string data) => |
| 0 | 11 | | this.patchData = data; |
| | 12 | |
|
| | 13 | | public UnityWebRequest CreateWebRequest(string url) |
| | 14 | | { |
| 0 | 15 | | UnityWebRequest webRequest = new (url, "PATCH", (DownloadHandler)new DownloadHandlerBuffer(), (UploadHandler |
| 0 | 16 | | webRequest.SetRequestHeader ("Content-Type", "application/json"); |
| 0 | 17 | | return webRequest; |
| | 18 | | } |
| | 19 | | } |
| | 20 | | } |