< Summary

Class:DCL.PatchWebRequestFactory
Assembly:WebRequest
File(s):/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/WebRequest/PatchWebRequestFactory.cs
Covered lines:0
Uncovered lines:4
Coverable lines:4
Total lines:20
Line coverage:0% (0 of 4)
Covered branches:0
Total branches:0
Covered methods:0
Total methods:2
Method coverage:0% (0 of 2)

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
SetBody(...)0%2100%
CreateWebRequest(...)0%2100%

File(s)

/tmp/workspace/unity-renderer/unity-renderer/Assets/Scripts/MainScripts/DCL/Controllers/WebRequest/PatchWebRequestFactory.cs

#LineLine coverage
 1using System.Text;
 2using UnityEngine.Networking;
 3
 4namespace DCL
 5{
 6    public class PatchWebRequestFactory : IPatchWebRequestFactory
 7    {
 8        private string patchData;
 9
 10        public void SetBody(string data) =>
 011            this.patchData = data;
 12
 13        public UnityWebRequest CreateWebRequest(string url)
 14        {
 015            UnityWebRequest webRequest = new (url, "PATCH", (DownloadHandler)new DownloadHandlerBuffer(), (UploadHandler
 016            webRequest.SetRequestHeader ("Content-Type", "application/json");
 017            return webRequest;
 18        }
 19    }
 20}