| | 1 | | using System; |
| | 2 | | using MainScripts.DCL.Utils; |
| | 3 | | using UnityEngine; |
| | 4 | | using UnityEngine.UI; |
| | 5 | |
|
| | 6 | | namespace MainScripts.DCL.Controllers.LoadingFlow |
| | 7 | | { |
| | 8 | | public class LoadingFlowView : MonoBehaviour, ILoadingFlowView |
| | 9 | | { |
| | 10 | | [SerializeField] private Button exitButton; |
| | 11 | |
|
| | 12 | | private void Awake() |
| | 13 | | { |
| 0 | 14 | | exitButton.onClick.AddListener(OnExit); |
| 0 | 15 | | } |
| | 16 | |
|
| | 17 | | private void OnDestroy() |
| | 18 | | { |
| 0 | 19 | | exitButton.onClick.RemoveListener(OnExit); |
| 0 | 20 | | } |
| | 21 | |
|
| | 22 | | private void OnExit() |
| | 23 | | { |
| 0 | 24 | | DesktopUtils.Quit(); |
| 0 | 25 | | } |
| | 26 | |
|
| | 27 | | public void Hide() |
| | 28 | | { |
| 0 | 29 | | gameObject.SetActive(false); |
| 0 | 30 | | } |
| | 31 | |
|
| | 32 | | public void Show() |
| | 33 | | { |
| 0 | 34 | | gameObject.SetActive(true); |
| 0 | 35 | | } |
| | 36 | | } |
| | 37 | |
|
| | 38 | | public interface ILoadingFlowView |
| | 39 | | { |
| | 40 | | void Hide(); |
| | 41 | | void Show(); |
| | 42 | | } |
| | 43 | | } |