< Summary

Class:LoadingHUDViewDesktop
Assembly:LoadingHUDDesktop
File(s):/tmp/workspace/explorer-desktop/unity-renderer-desktop/Assets/Scripts/MainScripts/DCL/Controllers/HUD/Loading/LoadingHUDViewDesktop.cs
Covered lines:0
Uncovered lines:3
Coverable lines:3
Total lines:15
Line coverage:0% (0 of 3)
Covered branches:0
Total branches:0

Metrics

MethodBranch coverage Crap Score Cyclomatic complexity NPath complexity Sequence coverage
Create(...)0%2100%

File(s)

/tmp/workspace/explorer-desktop/unity-renderer-desktop/Assets/Scripts/MainScripts/DCL/Controllers/HUD/Loading/LoadingHUDViewDesktop.cs

#LineLine coverage
 1using System.Collections;
 2using System.Collections.Generic;
 3using UnityEngine;
 4
 5    public class LoadingHUDViewDesktop : MonoBehaviour
 6    {
 7
 8        internal static LoadingHUDView Create(LoadingHUDController controller)
 9        {
 010            var view = Object.Instantiate(Resources.Load<GameObject>("LoadingHUDDesktop")).GetComponent<LoadingHUDView>(
 011            view.Initialize();
 012            return view;
 13        }
 14
 15    }

Methods/Properties

Create(LoadingHUDController)