| | 1 | | using System; |
| | 2 | | using System.Collections; |
| | 3 | | using DCL; |
| | 4 | | using DCL.Interface; |
| | 5 | | using UnityEngine; |
| | 6 | | using UnityEngine.SceneManagement; |
| | 7 | |
|
| | 8 | | namespace Login |
| | 9 | | { |
| | 10 | | public class LoginHUDController : IDisposable |
| | 11 | | { |
| | 12 | | internal ILoginHUDView view; |
| 0 | 13 | | internal virtual ILoginHUDView CreateView() => LoginHUDView.CreateView(); |
| | 14 | | public void Initialize() |
| | 15 | | { |
| 0 | 16 | | view = CreateView(); |
| 0 | 17 | | if (view == null) |
| 0 | 18 | | return; |
| | 19 | |
|
| 0 | 20 | | view.OnPlay += OnPlay; |
| 0 | 21 | | view.OnPlayAsGuest += OnPlayAsGuest; |
| 0 | 22 | | } |
| | 23 | |
|
| | 24 | | private void OnPlay() |
| | 25 | | { |
| 0 | 26 | | WebInterface.SendAuthentication(WebInterface.RendererAuthenticationType.Guest); |
| 0 | 27 | | ChangeMainScene(); |
| 0 | 28 | | } |
| | 29 | | private void OnPlayAsGuest() |
| | 30 | | { |
| 0 | 31 | | WebInterface.SendAuthentication(WebInterface.RendererAuthenticationType.Guest); |
| 0 | 32 | | ChangeMainScene(); |
| 0 | 33 | | } |
| | 34 | |
|
| | 35 | | private void ChangeMainScene() |
| | 36 | | { |
| 0 | 37 | | view.SetLoading(true); |
| 0 | 38 | | SceneManager.LoadSceneAsync("MainScene", LoadSceneMode.Single); |
| 0 | 39 | | } |
| | 40 | |
|
| | 41 | | public void Dispose() |
| | 42 | | { |
| 0 | 43 | | if (view == null) |
| 0 | 44 | | return; |
| 0 | 45 | | view.OnPlay -= OnPlay; |
| 0 | 46 | | view.OnPlayAsGuest -= OnPlayAsGuest; |
| 0 | 47 | | view.Dispose(); |
| 0 | 48 | | } |
| | 49 | | } |
| | 50 | | } |